AI Insights · Timothy · March 2024
Top 5 Bubble Shooter Games Performance in Europe, Q1 2024
A look at the performance of the top 5 Bubble Shooter games on a unified platform in Europe for Q1 2024, including trends in downloads, revenue, and active users.
Throughout the first quarter of 2024, the top 5 Bubble Shooter games in Europe showed varied performance in terms of downloads, revenue, and active users. Here's a detailed analysis of each game's metrics.
Bubble Witch 3 Saga from King saw a steady decline in weekly revenue, starting from approximately $82K in early January to around $69K by the end of March. Weekly downloads began at 17.4K in the first week of January but dropped to around 10.3K by the last week of March. Active users showed a similar downward trend, from 250K initially to about 211K at the end of the quarter.
Ilyon Dynamics Ltd.'s Bubble Shooter: Pop & Blast experienced relatively stable revenue, hovering around $31K to $35K per week. Downloads started strong at 45.9K in early January but decreased to around 28.3K by the end of March. Active users showed a slight decline, starting from 586K and ending the quarter at around 503K.
Bubble Shooter - Panda Pop! by Jam City, Inc. saw weekly revenue ranging from $27K to $31K throughout the quarter. Weekly downloads were low, starting at 7.5K in early January and ending at about 2.2K in late March. Active users also showed a decrease from 22.7K to 15.4K over the same period.
Bubble Witch 2 Saga, another title from King, maintained a consistent revenue of approximately $23K to $25K per week. Downloads were relatively stable, starting at 5.2K in early January and ending at around 3.7K by March. Active users saw a slight decrease from 13.6K to 11.3K over the quarter.
Lastly, Marble Master from Teewee Games had fluctuating revenue, starting at $24.6K in early January and ending at $17.9K by late March. Downloads showed significant variation, with a peak of 90.6K in early February and ending at 46.5K in March. Active users also fluctuated but generally remained strong, starting at 510K and ending the quarter at around 476K.
For more detailed insights and data on mobile app performance, visit Sensor Tower.